I love what is in the game so far. The world, the style, and the desings are all really nice, but unfortunately I can't get past the boss because I keep running into bugs that make it difficult to dodge or even just move. I really hope to see the bugs fixed eventually and give this another shot. I made a video, I hope you enjoy!
The Onus Helm - KickStarter Demo
A downloadable game for Windows
This is the KICKSTARTER Demo for The Onus Helm. Please check it out and support the campaign.
How do you find hope in a cursed world? After awakening to discover the weight of the Helm on your shoulders, you must discover the truth behind it; if you want it removed. Unsure of where to go next, you roam through various rooms in a seemingly endless maze looking for a way to overcome its burden.
The Onus Helm is a randomly generated action adventure game with Rogue-like elements. Discover your own adventure in this dungeon crawler as you unravel the mystery behind the Helm and the condition of the world. Find weapons, discover secret areas, and gain new abilities to fight off mysterious creatures in order to remove the Helm and find hope for the world.
- Melee and ranged combat
- Randomly generated levels
- Wide range of weapons and items to collect
- Keyboard & gamepad controller support
- Wide variety of bosses and enemies to defeat
- Built in speed run clock
- Gameplay updates!9 days ago
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Hi Cyberwolf! Great video! I was able to fix the wall/dash collision you experienced in the boss room as well as the boomerang throwing bug. I'm still fixing a couple more things and will eventually update the demo. Thanks for the feedback.
This was a really fun play. Hope you hit your target man. Keep up the good work.
This is amazing! I'll be sure to support the project in any way I possibly can going forward!
Beat the boss, that's a win for me. :)
Seems like this has a lot of cool stuff going for it. Love the visuals, the pixel art and monochrome fit really well together and the music is awesome! Only criticism I have is that the enemies have no telegraph so getting in close to do damage always felt like a gamble if I was going to get hit or not.